mob
	verb




		Rest()
			if(src.rest_prote == 0)
				src.rest_prote = 1
				src.bt_rest = 0
				if(src.rest == 0)
					src.rest = 1
					src.bt_rest = 1
					src << "Resting..."
					src.icon_state = "Rest"
					src.locked = 1
					src.attacking = 1
					while(src.bt_rest == 1)
						if(src.rest_prote == 0)
							if(src.head < src.head_max)
								src.head++
							if(src.chest < src.chest_max)
								src.chest++
							if(src.arms < src.arms_max)
								src.arms++
							if(src.legs < src.legs_max)
								src.legs++
							src << "HP++"
						sleep(100)
						src.rest_prote = 0

				else
					src.icon_state = ""
					src.rest = 0
					src.locked = 0
					src.attacking = 0
					src << "You are no longer resting"
					sleep(50)
					src.rest_prote = 0

		See()
			src << "Head  HP: [src.head]/[src.head_max]"
			src << "Chest HP: [src.chest]/[src.chest_max]"
			src << "Arms  HP: [src.arms]/[src.arms_max]"
			src << "Legs  HP: [src.legs]/[src.legs_max]"
			src << "-------------------"
			src << "Head Damage: [src.dmg_head]"
			src << "Head Resistence: [src.res_head]"
			src << "Arm   Strenght: [src.str_arm]"
			src << "Leg   Strenght: [src.str_leg]"
			src << "Chest Strenght:[src.str_chest]"
			src << "-------------------"
			src << "Arm   Speed: [src.agi_arm]"
			src << "Leg   Speed: [src.agi_leg]"
			src << "Head  Speed: [src.agi_head]"
			src << "Chest Speed: [src.agi_chest]"
			src << "-------------------"
			src << "Natural Recovery: [src.recov]"
			src << "-------------------"
			src << "Speed : [src.speed]"
			src << "Power : [src.power]"
			src << "Fighting Power : [src.fp]"

























